Back to Top

modv master

The JavaScript audio visualisation tool

Sortable(el[, options])

Parameters

Name Type Description
el HTMLElement
options Object Optional

Returns

Void

toArray()

Serializes the item into an array of string.

Returns

Array.<String>

sort(order)

Sorts the elements according to the array.

Parameters

Name Type Description
order Array.<String>

order of the items

Returns

Void

save()

Save the current sorting

Returns

Void

closest(el[, selector])

For each element in the set, get the first element that matches the selector by testing the element itself and traversing up through its ancestors in the DOM tree.

Parameters

Name Type Description
el HTMLElement
selector String

default: options.draggable

Optional

Returns

HTMLElement

option(name[, value])

Set/get option

Parameters

Name Type Description
name string
value Optional

Returns

destroy()

Destroy

Returns

Void

_ghostIsLast()

Returns

HTMLElement false

_generateId(el) private function

Generate id

Parameters

Name Type Description
el HTMLElement

Returns

String

_index(el)

Returns the index of an element within its parent

Parameters

Name Type Description
el HTMLElement

Returns

number

Sortable.create(el[, options])

Create sortable instance

Parameters

Name Type Description
el HTMLElement
options Object Optional

Returns

Void

THREE()

Returns

Void

THREE.Color()

Returns

Void

THREE.Quaternion()

Returns

Void

THREE.Vector2()

Returns

Void

THREE.Vector3()

Returns

Void

THREE.Vector4()

Returns

Void

THREE.Euler()

Returns

Void

THREE.Line3()

Returns

Void

THREE.Box2()

Returns

Void

THREE.Box3()

Returns

Void

THREE.Matrix3()

Returns

Void

THREE.Matrix4()

Returns

Void

THREE.Ray()

Returns

Void

THREE.Sphere()

Returns

Void

THREE.Frustum()

Returns

Void

THREE.Plane()

Returns

Void

THREE.Math()

Returns

Void

THREE.Spline()

Spline from Tween.js, slightly optimized (and trashed) http://sole.github.com/tween.js/examples/05_spline.html

Returns

Void

THREE.Triangle()

Returns

Void

THREE.Clock()

Returns

Void

THREE.EventDispatcher()

Returns

Void

THREE.Object3D()

Returns

Void

THREE.Face3()

Returns

Void

THREE.Face4()

Returns

Void

THREE.BufferAttribute()

Returns

Void

THREE.DynamicBufferAttribute()

Returns

Void

THREE.BufferGeometry()

Returns

Void

THREE.Geometry()

Returns

Void

THREE.LoadingManager()

Returns

Void

THREE.BufferGeometryLoader()

Returns

Void

THREE.MaterialLoader()

Returns

Void

THREE.ObjectLoader()

Returns

Void

THREE.TextureLoader()

Returns

Void

THREE.DataTextureLoader()

Returns

Void

THREE.CompressedTextureLoader()

Returns

Void

THREE.Material()

Returns

Void

THREE.LineBasicMaterial()

Returns

Void

THREE.LineDashedMaterial()

Returns

Void

THREE.MeshBasicMaterial()

Returns

Void

THREE.MeshLambertMaterial()

Returns

Void

THREE.MeshPhongMaterial()

Returns

Void

THREE.MeshDepthMaterial()

Returns

Void

THREE.MeshNormalMaterial()

Returns

Void

THREE.MeshFaceMaterial()

Returns

Void

THREE.PointCloudMaterial()

Returns

Void

THREE.ShaderMaterial()

Returns

Void

THREE.RawShaderMaterial()

Returns

Void

THREE.SpriteMaterial()

Returns

Void

THREE.Texture()

Returns

Void

THREE.CubeTexture()

Returns

Void

THREE.CompressedTexture()

Returns

Void

THREE.DataTexture()

Returns

Void

THREE.VideoTexture()

Returns

Void

THREE.Group()

Returns

Void

THREE.PointCloud()

Returns

Void

THREE.Line()

Returns

Void

THREE.Mesh()

Returns

Void

THREE.Bone()

Returns

Void

THREE.Skeleton()

Returns

Void

THREE.SkinnedMesh()

Returns

Void

THREE.MorphAnimMesh()

Returns

Void

THREE.LOD()

Returns

Void

THREE.Sprite()

Returns

Void

THREE.LensFlare()

Returns

Void

THREE.Scene()

Returns

Void

THREE.Fog()

Returns

Void

THREE.FogExp2()

Returns

Void

THREE.UniformsUtils()

Uniform Utilities

Returns

Void

THREE.UniformsLib()

Uniforms library for shared webgl shaders

Returns

Void

THREE.ShaderLib()

Webgl Shader Library for three.js

Returns

Void

THREE.WebGLRenderer()

Returns

Void

THREE.WebGLRenderTarget()

Returns

Void

THREE.WebGLRenderTargetCube()

Returns

Void

THREE.WebGLExtensions()

Returns

Void

THREE.WebGLState()

Returns

Void

THREE.LensFlarePlugin()

Returns

Void

THREE.ShadowMapPlugin()

Returns

Void

THREE.SpritePlugin()

Returns

Void

THREE.GeometryUtils()

Returns

Void

THREE.ImageUtils()

Returns

Void

THREE.SceneUtils()

Returns

Void

THREE.FontUtils()

Returns

Void

THREE.Audio()

Returns

Void

THREE.AudioListener()

Returns

Void

THREE.Curve()


Abstract Curve base class

Returns

Void

THREE.Curve.Utils()


Utils

Returns

Void

THREE.CurvePath()


Curved Path - a curve path is simply a array of connected

curves, but retains the api of a curve


Returns

Void

THREE.Gyroscope()

Returns

Void

THREE.Path()

Returns

Void

THREE.Shape.Utils()


Utils

Returns

Void

THREE.LineCurve()


Line

Returns

Void

THREE.QuadraticBezierCurve()


Quadratic Bezier curve

Returns

Void

THREE.CubicBezierCurve()


Cubic Bezier curve

Returns

Void

THREE.SplineCurve()


Spline curve

Returns

Void

THREE.EllipseCurve()


Ellipse curve

Returns

Void

THREE.ArcCurve()


Arc curve

Returns

Void

THREE.LineCurve3()


Line3D

Returns

Void

THREE.QuadraticBezierCurve3()


Quadratic Bezier 3D curve

Returns

Void

THREE.CubicBezierCurve3()


Cubic Bezier 3D curve

Returns

Void

THREE.SplineCurve3()


Spline 3D curve

Returns

Void

THREE.ClosedSplineCurve3()


Closed Spline 3D curve

Returns

Void

THREE.AnimationHandler()

Returns

Void

THREE.Animation()

Returns

Void

THREE.KeyFrameAnimation()

Returns

Void

THREE.MorphAnimation()

Returns

Void

THREE.BoxGeometry()

Returns

Void

THREE.CircleGeometry()

Returns

Void

THREE.CubeGeometry()

Returns

Void

THREE.CylinderGeometry()

Returns

Void

THREE.ExtrudeGeometry()

Returns

Void

THREE.ShapeGeometry()

Returns

Void

THREE.ShapeGeometry.addShapeList()

Add an array of shapes to THREE.ShapeGeometry.

Returns

Void

THREE.ShapeGeometry.addShape()

Adds a shape to THREE.ShapeGeometry, based on THREE.ExtrudeGeometry.

Returns

Void

THREE.PlaneGeometry()

Returns

Void

THREE.PlaneBufferGeometry()

Returns

Void

THREE.RingGeometry()

Returns

Void

THREE.SphereGeometry()

Returns

Void

THREE.TorusGeometry()

Returns

Void

THREE.TorusKnotGeometry()

Returns

Void

THREE.TubeGeometry()

Returns

Void

THREE.PolyhedronGeometry()

Returns

Void

THREE.DodecahedronGeometry()

Returns

Void

THREE.IcosahedronGeometry()

Returns

Void

THREE.OctahedronGeometry()

Returns

Void

THREE.TetrahedronGeometry()

Returns

Void

THREE.ParametricGeometry()

Returns

Void

THREE.AxisHelper()

Returns

Void

THREE.ArrowHelper()

Returns

Void

THREE.BoxHelper()

Returns

Void

THREE.CameraHelper()

Returns

Void

THREE.DirectionalLightHelper()

Returns

Void

THREE.EdgesHelper(object, hex, thresholdAngle)

Parameters

Name Type Description
object

THREE.Mesh whose geometry will be used

hex

line color

thresholdAngle

the minimim angle (in degrees), between the face normals of adjacent faces, that is required to render an edge. A value of 10 means an edge is only rendered if the angle is at least 10 degrees.

Returns

Void

THREE.FaceNormalsHelper()

Returns

Void

THREE.GridHelper()

Returns

Void

THREE.HemisphereLightHelper()

Returns

Void

THREE.PointLightHelper()

Returns

Void

THREE.SkeletonHelper()

Returns

Void

THREE.SpotLightHelper()

Returns

Void

THREE.VertexNormalsHelper()

Returns

Void

THREE.VertexTangentsHelper()

Returns

Void

THREE.WireframeHelper()

Returns

Void

THREE.ImmediateRenderObject()

Returns

Void

THREE.MorphBlendMesh()

Returns

Void